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Honestly I cant find a logical argument against it, Even the weapon attack animation for Mutilate with larger weapons already exist, Look at Fury Warriors Raging Blow and Shaman Storm Strike if you don't believe. Allow these abilities to deal more or less damage depending on which weapon type is equipped. I would like to see Mutilate, Dispatch, Backstab, Sinister Strike, and Revealing Strike follow suit. Now the thing is, Blizzard has already done this in some small ways through Ambush and Hemorrhage and also remember that the Legendary Daggers from Cataclysm allowed Sinister Strike and Revealing Strike to deal 45% more damage. I find myself wishing Blizzard allowed the use of Swords/Maces/Axes as Assassination And didn't penalize us so badly if a Combat Rogue wanted to equip a cool dagger they found. Also I still enjoy the older retro weapons from the past such as Chromatically Tempered Sword, Grand Marshall Weapons, Etc. Even if I do manage to loot them, I still can't take advantage of their skins because of the restriction. No other class has this level of restriction (You could argue that Protection Specs of require a Shield, but that's not really the same thing now is it?) I really like some of the textures on the new Swords/Maces/Axes Every time I see them in game it's a little disheartening to me.
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For a class specialization utilize only one weapon type seems archaic at this point, its the final domino standing from Wrath overhaul to weapon specializations.
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Firstly, I've played a Rogue a long time, I am grateful for our not so new abilities with Axe wielding skills and I understand that the flavor of the class tends to lean toward the Rogue prioritizing Daggers (especially since they're literally garbage for any other class that can even equip them.) This is largely a non-issue due to recent Personal Loot changes in Mists.Īssassination is my spec of choice, Daggers are my friend (and they have some good skins, some not so good imo) the sad thing is that they're REQUIRED.
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